Wednesday, June 22, 2005


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Blitz: The League is the football video game the National Football League probably isn't looking forward to.
And there's a Canadian partly responsible for it. Thanks to producer Adam Boyes, a native of Abbotsford, B.C., who works in Chicago for Midway Amusement Games, the new Blitz game has been jammed with features the NFL has barred in the past from licensed products.
Blitz Pro used to be an arcade-style football game licensed by the NFL. The league has since signed an exclusive rights agreement with Electronic Arts, the home to the hit Madden games, but the Midway developers say they had decided before that to take a different tack with their game.
The NFL had been too much of a killjoy, taking the fun out of Blitz, according to Boyes.

"We realized the noose had just been tightened so much around what we had been trying to do," Boyes said. ". . . We weren't happy with the result at all in the end."
So in the absence of an NFL licence or control, the decision was made to "break open the shackles."
The result is Blitz: The League, due out on Oct. 1 for Xbox and PlayStation 2.
Its influence is more Playmakers and Any Given Sunday than NFL Films. The game's story was penned by Peter Egan, who wrote the controversial Playmakers series for ESPN that focused on sex, drugs and the seamier side of a big-money sport.
On the field, there are grunts, taunts and big hits. Not to mention revenge and dirty play.
Players can deliberately injure opponents. Coaches can decide whether to let injured players heal or inject them with painkillers to get them through a game. Of course, freezing an injury can lead to even more pain for the player if he is hurt again.
When Blitz was a licensed game, the NFL used to scrutinize everything.
"There are so many things that the NFL always has not allowed us to do," Boyes said.
"Luckily, we kept track of every move they ever cut. Just good accounting.
"We went through all our historical notes and found every one they had turned down and we turned all right back on."

By NEIL DAVIDSON

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